The Future of Mobile Gaming
Mobile is more extensive, lucrative and diverse than ever before and gaming is no exception. According to the 2021 Global Games Market Report from Newzoo, the global gaming market is currently worth over $91 billion and is projected to exceed $116 billion by 2024. Join Adweek as we unravel the ways today's leading brands, marketers and gaming experts are cultivating robust consumer relationships and building unforgettable experiences by navigating the evolving role of the metaverse and much more.
Featured Speakers
Cathy Hackl
Chief Metaverse Officer and Co-founder
Journey
Jay Cary
Vice President, 5G Product and Mobility Innovation
AT&T
Ryan Griffin
Head of Brand Partnerships
Niantic
Gabrielle Heyman
Head of Global Brand Partnerships
Zynga
Fernanda Romano
Chief Marketing Officer
Candy Crush
Latoya Peterson
Co-founder and Chief Experience Offer
Glow Up Games
Mitu Khandaker
Co-founder and Chief Executive Officer
Glow Up Games
Eric Krause
Global Head of Marketing, League of Legends Group
Riot Games
Jorge Prado
Co-founder and Chief Executive Officer
Admazing
Eddy Prado
Chief Product Officer
Admazing
Luz Corona
Community Editor
ADWEEK
Patrick O'Keefe
Chief, Integrated Marketing Officer
e.l.f. beauty
Ben Webley
Chief Marketing Officer
Scopely
MJ Tierney
Head of European Marketing
Circle K
The Agenda
Opening Remarks
12:00 PM — 12:05 PM
Opening Remarks
12:00 PM — 12:05 PM
Main Stage
12:05 PM — 3:45 PM
Main Stage
12:05 PM — 3:45 PM
Closing Remarks
3:50 PM — 3:55 PM
Closing Remarks
3:50 PM — 3:55 PM
12:00 PM - 12:05 PM | Adweek Opening Remarks Welcoming remarks and a look at the event. Danny Wright - Adweek | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12:05 PM - 12:25 PM | Creating New Opportunities for Customer Engagement in the Real-World Metaverse Much of popular culture and media have characterized the metaverse as a place of escape, a virtual reality into which one retreats to live, and work, and play. But what if technology instead enhanced our connection to people and the real world, and what if brands recognized the potential for a new kind of activation that fuses our physical and digital worlds? Ryan Griffin - Niantic MJ Tierney - Circle K | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12:30 PM - 12:50 PM | Expanding Riot’s PC-First Ecosystem to Mobile Riot Games has thrived off a player-focused mentality in the context of its flagship global hit, League of Legends. During Riot’s 10-year anniversary in 2019, several new game genres were announced, including Riot’s foray into the mobile gaming space with Teamfight Tactics, Legends of Runeterra, and League of Legends: Wild Rift. Eric Krause - Riot Games | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12:55 PM - 1:15 PM | Gaming in the Web 3.0 and Metaverse Era What’s gaming have to do with the Metaverse? Well, everything. A lot of near-metaverse experiences we have today were built on the back of gaming. While video games have been around for many decades, what’s new is the advancements in technology that enable games to be real-time and mapped onto our social graph. Experiences like Fortnite and Roblox can be played with friends in a new digital reality, which sounds a lot like a step towards the Metaverse. Cathy Hackl - Journey Toby Daniels - Adweek | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1:20 PM - 1:40 PM | Harnessing the Power of Engagement in Mobile Gaming With interactive entertainment core to what today’s consumers turn to for fun, mobile games offer brands what is most scarce in a fragmented media environment: attention. An engaging escape is quickly becoming the expectation with 80 percent claiming they play to get a break from reality and 75 percent report mobile gaming makes them happy, according to a recent NRG study. In this session, explore the innovative ways to drive brand KPIs by leveraging the interactivity of mobile games from weaving brand messages into game play, creating direct relationships with consumers, and more.
Gabrielle Heyman - Zynga Matt Steinmetz - Adweek Patrick O'Keefe - e.l.f. beauty | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1:45 PM - 2:05 PM | The Saga Continues: Why Candy Crush is More Than a Game Candy Crush has garnered more than 3 billion downloads since it was launched in 2012 and it successfully led the way for a new generation of mobile games, as one of the first freemium apps to generate over $1 billion revenue. It currently has more than 200mm users and it continues to launch levels and events to entertain this incredible fanbase. Candy players are usually referred to as casual gamers, but are they all “gamers?” Fernanda Romano - Candy Crush | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2:10 PM - 2:30 PM | Mobile Gaming and the Gaming Shopper Opportunity The last 18-months have shown that consumers can easily adapt to new ways of engaging with the brands they love. In particular, advertising in mobile games has never been more powerful than it is today — there are roughly 2.7 billion people who play mobile games — offering millennials and Gen Z a more enjoyable, interactive experience. Jorge Prado - Admazing Eddy Prado - Admazing Luz Corona - ADWEEK | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2:35 PM - 2:55 PM | Full Stream Ahead: 5G and Cloud-Gaming Are Just Getting Started Streaming changed the way we watch our favorite content, and now it’s doing the same for gaming. Gamers today want instant gratification, with the benefit of playing immediately without having to download a title or wait for a software update to load. Once in the game, packet loss and pixelated graphics are a cause for frustration. Those days are gone with the combination of cloud-gaming and 5G. See how these technologies and collaborators in this space are coming together to improve gaming as we know it today and transform it for what’s to come in the future.
Jay Cary - AT&T Rafael Canton - Adweek | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:00 PM - 3:20 PM | Thinking Creatively About Mobile Games In a world where everyone’s a gamer, mobile gaming stands alone in its ability to capture attention, create connections and drive engagement among consumers. With players coming back for more each and every day – some Scopely titles see over 80% of players logging in 7 days a week – the opportunity is endless for brands to tap into a broad and valuable audience. The key to success? Prioritizing a smart creative mix. Ben Webley - Scopely Matt Steinmetz - Adweek | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:25 PM - 3:45 PM | Glowing Up Games: Diversifying the Industry Founded last year, Glow Up Games continues to make aggressive strides in its goal to make games and creative experiences that center on marginalized stories — from how video games look in terms of representation as well through the behind-the-scenes when it comes to developers. Latoya Peterson - Glow Up Games Mitu Khandaker - Glow Up Games Nicole Ortiz - Adweek | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:50 PM - 3:55 PM | Adweek Closing Remarks Thank you for joining us! Danny Wright - Adweek |
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